Experience of my new 3D workflow; I started to sculpt the mask in 3D with Oculus Medium, then I optimized meshes on Blender.
Finally I prepared the mesh for texturing. Made by : Rolando Cedric – neoyume.com
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.