Kanji Atlas

Let’s wander in the kanji!

 

Kanji Atlas is a serious (and fun) game I am creating, an indie top down platform/exploration game where you can interact with Japanese characters, Kanji.

A game
(& level) designed by kanjis.

Since I have started to study kanjis, I’m deeply interested in the way of writing them.
At the end of your strokes, you have sometimes to stop (tome, とめ), slide (harai,はらい) and jump (hane, はね) .
It’s obviously close to the controls of the first games I played back in the 90’s .
I have started to think that a game and a level design is naturally enclosed in each of these strokes.
The kanji writing system is the base of the whole game and the controls!

A serious
(& fun) game.
Experience kanjis as places!
❶ Walk on the strokes, follow your light to discover each stroke composing the global shape of your kanji.
❷ The strokes gathers as components/radical visit each component composing the character.
❸ All the components gather as the character, you will see and experience the global meaning of the kanji.
Art direction & procedural generative content.
CG and Code are poetry.
The art direction is the result of years of artistic researches, multiple illustrations and videos and my life around Kappabashi Street in Tokyo.
The sound direction will be designed with my passion for synesthesia.
And all of these assets are designed with procedural content generator such as Blender’s Geometry and Shader Nodes, Adobe Substance and Unreal Engine’s tools.